SEQUENTIAL CULTURE #21

5 Feb 04

The DC Canon, Part 4:  The Justice League

Sequart.com Columns

 

JULIAN DARIUS

 

THE DC CANON

Read Part 1:  Batman.

Read Part 2:  Superman.

Read Part 3:  Kingdom Come.

You are reading Part 4:  The Justice League.

Read Part 5:  Superman:  Red Son.

Read Part 6:  Alan Moore’s Swamp Thing.

Read Part 7:  Neil Gaiman’s The Sandman.

Read Part 8:  Vertigo, Part 1.

Read Part 9:  Vertigo, Part 2.

Read Part 10:  Vertigo, Part 3.

DC Comics’ super-heroes star in a plethora of ongoing series, mini-series, specials, original graphic novels of various sizes, and collections every month.  Characters like Superman, Batman, and Wonder Woman are more iconic than any other super-heroes around.  Yet for all of their sales, some have not explored the best that these icons have to offer.

 

This, then, acts as a guide for those new to DC’s characters, for those who may be missing a classic of one of them, and for those who simply wish to argue what merits such concern.  Lists of such a nature are always a matter of some debate and always involve some subjectivity.  They are, nonetheless, not without their purposes of stirring thought, guiding future reading, and solidifying the canon.  Take this one as you will.

 

The Justice League

 

The previous Sequential Culture introduced the Justice League and examined Kingdom Come, positioning that work as the greatest Justice League story.  Here, then, is the rest of the list.

 

 

COMING IN SECOND is JLA:  Earth 2, 1999’s original graphic novel written by Grant Morrison with art by Frank Quitely.  The story plays with the notion of multiple dimensions with alternate histories, a staple of the DC Universe prior to its reconstitution in 1985-1986’s Crisis of Infinite Earths, in which the DC Universe’s Silver Age characters lived on Earth-1 while the Golden Age characters lived on Earth-2.  One parallel Earth featured villainous versions of the Justice League.

 

Earth 2 reintroduces this villainous Justice League in new, more clever forms.  The evil Justice League’s outer space headquarters is even called the Panopticon, a reference to 19th-Century prison theory revitalized by the French postmodern theorist Michel Foucault.

Earth 2 reintroduces this villainous Justice League in new, more clever forms.  The evil Superman watches every move on the planet, vaporizing dissidents with his heat vision and playing tricks on the populace like dropping fake dollar bills.  The evil Justice League’s outer space headquarters is even called the Panopticon, a reference to 19th-Century prison theory revitalized by the French postmodern theorist Michel Foucault.  The evil Batman obsessively battles the rebel Jim Gordon and secretly expresses sexual affection for the evil Wonder Woman while the two dread the evil Superman’s watching eyes.

 

The story gets moving as Lex Luthor, the leading opponent of the evil Justice League, crosses the dimensional bridge and requests the Justice League’s help to topple the tyranny of their evil counterparts.  Rather than rushing in simplistic fashion, a debate over the morality and practicality of such an action follows.  As a contingent from the Justice League travels to the alternate dimension, a contingent from the evil Justice League arrives on the normal DC universe, leading to chaos on both Earths.

 

Ultimately, both sets of characters realize that their universe intrinsically prefers, as if a physical law, the victory of good or evil.

Ultimately, both sets of characters realize that their universe intrinsically prefers, as if a physical law, the victory of good or evil.  Just as the Justice League always wins in the end, their evil counterparts do as well, and there is no more sense fighting this than fighting gravity.  The villains of our familiar world are doomed to failure after failure, no matter their apparent but temporary successes, and the heroes of the alternate world are equally doomed.  Perhaps most interestingly, this dovetails nicely with Grant Morrison’s theories as expressed in his The Invisibles, in which our own universe may be the interconnection of two other universes or elements, one ordered and one chaotic.  In other words, the universe in which costumed super-heroes are always victorious expresses a principle at plays in the universe of the reader, at war with the opposite principle that preserves the sort of vicious tyrannies of the evil Justice League.

 

What is examined is nothing less than the rules of the super-hero genre itself and perhaps the notion of reality itself and the rules that govern it.

Cleverly, the pre-Crisis superiority of designating the more familiar world as Earth-1 is overturned as our familiar DC universe is marginalized by being designated the titular Earth-2.  Whereas the reader expects the title to refer to and the story to be about the evil alternate Earth, the title and its story surprisingly reflects back upon our own characters and their universe.  What is examined is nothing less than the rules of the super-hero genre itself and perhaps the notion of reality itself and the rules that govern it.

 

Morrison played with some of these same ideas in his ongoing run on JLA, which was wrapping up at the time of Earth 2’s original publication in hardcover.  Although Earth 2 does not require knowledge of this run, one is free, if one likes, to consider this entire run as a whole in Earth 2’s place on this list.  Yes, this makes for a particularly long entry, but Morrison’s run is really a whole story with numerous story arcs within larger story arcs:  hints dropped in the beginning pay off in the middle, and hints dropped in the middle pay off in the end and along the way.

 

Beginning in late 1996 and concluding in early 2000, Morrison wrote the JLA issues numbered 1-17, 22-23, 1000000, 24-26, 28-31, 34, and 36-41 (in that order) -- usually with art by Howard Porter and John Dell.  The issue-length main story in JLA Secret Files #1, the one-shot entitled Prometheus (Villains) #1, the four-issue mini-series entitled DC One Million, two short stories in DC One Million 80-Page Giant #1000000, and the prestige format one-shot entitled JLA / WildC.A.T.s -- as well as JLA:  Earth 2 -- should all be considered a part of this run.  All are available in trade paperbacks.

 

JLA #1-4 (collected in JLA:  New World Order) is often thought the best of Morrison’s run and featured the Hyperclan, a super-powered team of heroes who gains the world’s trust only to be revealed as villains.  JLA #5-9 (collected in JLA:  American Dreams) contained three stories, the last of which had the Key essentially realize that the heroes always win (revealed to be a kind of physical law in Earth 2) and thus defeat the JLA by placing the team’s members in virtual reality programs where they could win.  The main story in JLA Secret Files #1 told a story taking place before JLA #1.  JLA / WildC.A.T.s teamed the JLA with Wildstorm’s super-hero team.

 

Morrison’s best work on the title, however, was probably the sprawling “Rock of Ages” storyline, including a confrontation with Darkseid on a future Earth in which he rules absolutely.  How this almost unstoppable dictator is taken down without diminishing his threatening might can only be classified an act of genius.

Morrison’s best work on the title, however, was probably the “Rock of Ages” storyline (collected in the trade paperback of the same title) running from #10-15 and terminating in an extra-long issue.  The sprawling storyline begins with the team battling a newly formed team of major DC villains, including a walk through the Joker’s physically insane mind.  Some of the team, however, is sent through space and time, having some truly bizarre encounters.  Most memorably, however, was the confrontation of these characters with Darkseid on a future Earth in which he rules absolutely.  How this almost unstoppable dictator is taken down without diminishing his threatening might can only be classified an act of genius.  In another play off the idea that the JLA always wins, we learn that defeating the villains in the present will ultimately lead to Darkseid’s despotic future.  The JLA succeeds in the end but, in a surprise move, disbands.

 

Prometheus (Villains) #1 introduces Prometheus, a sort of evil version of Batman:  his parents killed by lawmen, this ingenious boy dedicates himself to crime rather than fighting crime and invents devices to aid him -- including one that allows him to play through various scenarios in advance of his making moves, effectively rendering him unstoppable.  JLA #16-17 feature the newly-reformed JLA battling this new villain, barely stopping him.  After this, Morrison took a four-issue break from the title, returning in #22-23 with a story (really a sequel to the main story in JLA Secret Files #1) that featured Neil Gaiman’s Sandman.  (Gaiman had used the Justice League in his earliest issues of The Sandman, and Morrison returned the favor.)  All of this material, and more, is collected in JLA:  Strength in Numbers.

 

The four-issue mini-series DC One Million and JLA #1000000 was published weekly over the following month, September 1998.  The storyline featured a Justice League in the far future, including a future Hourman briefly introduced in “Rock of Ages.”  Quite enjoyable, including a nuclear holocaust in the present and Superman’s fate in the far future, DC One Million remains somewhat tarnished by its rushed ending.  All of this material, and more, is collected in JLA:  DC One Million (originally entitled simply DC One Million).  Morrison also wrote two short stories (totaling 18 pages) for 1999’s DC One Million 80-Page Giant #1000000.

 

JLA #24-26 and #28-31 told two stories, separated and followed by fill-in issues -- all of which is collected in JLA:  Justice for All.  Morrison’s final storyline, “World War III,” ran from #36-41, with #34 serving as a prologue, and is collected in the trade paperback of the same title.  (Although JLA:  Earth 2 was published around the beginning of this storyline, its chronological placement was not made clear.)  In this ultimate storyline, the JLA faced Armageddon and watches the world go mad.  What seems like almost every DC super-hero appears, and -- although the whole cannot compare with “Rock of Ages” -- the extra-sized conclusion (that ended Morrison’s run) has a touching moment as the entire population of Earth gains super-powers and puts them to use, following the model of their heroes.

 

Ranking third is the first twelve issues of Keith Giffen and J.M. DeMatteis’s run on Justice League -- retitled Justice League International with #7 -- which tells a complete story.

RANKING THIRD is the first twelve issues of Keith Giffen and J.M. DeMatteis’s run on Justice League, retitled Justice League International with #7 and published from 1987 to 1988.  Although explicitly comedic, the first twelve issues of this run tell a complete story, beginning with the Justice League’s formation through the machinations of Maxwell Lord and concluding with the revelation of what was behind those machinations.  Along the way, the team experienced various adventures, various changes in its roster, and the gaining of backing by the United Nations.

 

As with Morrison’s Earth 2, one can replace this entry with Giffen and DeMatteis’s entire run on the various Justice League titles, which featured a large number of artists.  Justice League International became Justice League America with #26, around which time Justice League Europe was launched.  The run continued, with both titles receiving annuals, joined by Justice League International Quarterly and a couple specials.  Many of these issues were memorable and some classic.  Although comedic, brilliant dramatic moments were included.

 

“The Extremist Vector” (Justice League Europe #15-19) featured a team of powerful and sadistic villains who, having conquered their alternate Earth and accidentally killed its last survivor through excessive torture, come to the familiar DC universe, then hold all of the world’s nuclear missiles aloft through magnetic powers.

Perhaps none were more dramatic than “The Extremist Vector,” running in Justice League Europe #15-19.  The story featured a team of powerful and sadistic villains who, having conquered their alternate Earth and accidentally killed its last survivor through excessive torture, come to the familiar DC universe.  They hold all of the world’s nuclear missiles aloft through magnetic powers, threatening to drop them and thereby preventing almost any resistance against their rule.  The story features a twist ending, and most later Extremist stories were satisfying as well.

 

The run concluded with a massive 15-issue storyline, published in 1991-1992, entitled “Breakdowns” and running through both Justice League America and Justice League Europe.  Although the quality of the run as a whole had diminished at the time, especially hurt by the generally lessening quality of artists, “Breakdowns” featured nearly every character from the run.  It began with Maxwell Lord being shot and concluded with the team disbanding.

 

Giffen and DeMatteis returned -- first with a story story in 1998’s JLA 80-Page Giant #1 and then -- along with their original Justice League artists, in the second half of 2003 for the six-issue mini-series entitled Formerly Known as the Justice League.  The series, published following a great resurgence in comics of interest in the comics of the 1980s, proved a hit.  In it, Maxwell Lord forms a new team, which has humorous adventures, culminating in an intergalactic incident with Manga Khan, a galactic tyrant from the original run, and the JLA’s intervention.  A sequel is planned.

 

#4 is JLA:  Year One, a twelve-issue mini-series that told of the Justice League’s first year in which the members came to trust one another.

TRACKING AT #4 is JLA:  Year One, a twelve-issue mini-series written by Mark Waid and Brian Augustyn with art mostly by Barry Kitson.  Published in 1997-1998, after Morrison’s JLA had proven a stellar hit, the mini-series told of the Justice League’s first year.  It occurs in post-Crisis continuity, in which Superman and Batman were not original members, but its stories take place between the original Justice League stories rather than retelling them.  The unthinking group cohesion of those original stories, however, is shattered here:  instead, the team suspects its own members, who must learn to trust one another.  Many other DC heroes appear, and the mini-series concludes with the team rescuing no less than all of the rest of those heroes, who have been captured and placed in a detention camp.

 

A success, JLA:  Year One was followed by a six-part mini-series entitled The Brave and the Bold by the same team.  That sequel starred Barry Allen as Flash and Hal Jordan as Green Lantern, and it took place over several years as the two became friends despite their apparently conflicting personalities.  Other stories taking place in the JLA’s early years also appeared in the wake of JLA:  Year One, prominently including 1998’s Legends of the DC Universe #12-13 and most of 1998’s JLA 80-Page Giant #1.

 

 

To Be Continued

 

Although this concludes the Justice League portion, the next installment of “The DC Canon” premieres next week.  It’s already written and formatted, so come back next week for an extended essay on ... well, something you probably don’t expect.

 

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