SEQUENTIAL CULTURE #26

21 May 04

The DC Canon, Part 7:  Neil Gaiman’s The Sandman

Sequart.com Columns

 

JULIAN DARIUS

 

THE DC CANON

Read Part 1:  Batman.

Read Part 2:  Superman.

Read Part 3:  Kingdom Come.

Read Part 4:  The Justice League.

Read Part 5:  Superman:  Red Son.

Read Part 6:  Alan Moore’s Swamp Thing.

You are reading Part 7:  Gaiman’s The Sandman.

Read Part 8:  Vertigo, Part 1.

Read Part 9:  Vertigo, Part 2.

Read Part 10:  Vertigo, Part 3.

DC Comics’ super-heroes star in a plethora of ongoing series, mini-series, specials, original graphic novels of various sizes, and collections every month.  Characters like Superman, Batman, and Wonder Woman are more iconic than any other super-heroes around.  Yet for all of their sales, some have not explored the best that these icons have to offer.

 

This, then, acts as a guide for those new to DC’s characters, for those who may be missing a classic of one of them, and for those who simply wish to argue what merits such concern.  Lists of such a nature are always a matter of some debate and always involve some subjectivity.  They are, nonetheless, not without their purposes of stirring thought, guiding future reading, and solidifying the canon.  Take this one as you will.

 

Vertigo

 

The “Vertigo” contingent of DC’s canon is shockingly strong, even if it rests a bit towards the margin of that universe.

 

The Vertigo imprint, launched in January 1993, has seen a number of classics that belong in the DC canon.  While Vertigo has increasingly published creator-owned material, material not part of the DC Universe’s continuity, its earliest years were dominated by DC Universe material.  Moreover, when one includes a part of Vertigo its antecedents at DC -- such as Alan Moore’s seminal Swamp Thing -- that naturally all occurred within the DC Universe, the “Vertigo” contingent of DC’s canon is shockingly strong, even if it rests a bit towards the margin of that universe.

 

The last Sequential Culture dealt in depth with Alan Moore’s Swamp Thing, ranked #1.  Here, then, is the continuation.

 

Gaiman did not so much update the old DC character as invent a new mythology, seemingly out of whole cloth.

 

RANKED SECOND is Neil Gaiman’s The Sandman, beloved by fans and scholars alike.  Gaiman was recruited by DC Comics in the wake of Alan Moore’s success on Swamp Thing:  the publisher wanted other British writers who might bring a similar sensibility to American comics.  Gaiman was given an ongoing called The Sandman but did not so much update the old DC character as invent a new mythology, seemingly out of whole cloth.

 

This first storyline featured many characters from the DC universe.

 

Gaiman made the new Sandman the incarnation of Dream and covered almost a century in his first issue (cover-dated January 1989), ending with his release in the present day after a long imprisonment.  The first storyline saw Dream return to his realm, then track down three items stolen from him during his imprisonment.  Each issue showcasing a different genre or type of story.  This first storyline featured many characters from the DC universe.  The second issue brought Cain and Abel, the old hosts of House of Mystery and House of Secrets who had been seen in Alan Moore’s Swamp Thing.  The third issue featured John Constantine of Hellblazer (and formerly Swamp Thing).  The fourth had Dream visit Hell, echoing Moore’s Swamp Thing annual, and introduced Lucifer while featuring other demonic DC characters and making reference to Dante and others.  The fifth issue featured the Justice League of that era and the next two issues saw Dream getting his last item back from Doctor Destiny, an old Justice League villain.  The sixth issue, occurring over a span of 24 hours as Doctor Destiny amuses himself by tormenting a restaurant’s various customers, with Dream arriving only at the end of the story, is particularly memorable for its horror, its subtleties of character, and its lack of the title’s protagonist.  Following the storyline’s conclusion, the epilogue in the eighth issue featured little more than a conversation and introduced Dream’s sister, Death -- a character who would become intensely popular in the years following.

 

Issues #9-28 would continue to establish Dream’s world.  #9 told a single-issue story that did not advance the main narrative of the series -- an innovation that would be much imitated.  #10 began the second storyline that saw Dream chasing down particular dreams who had escaped into the world during his imprisonment.  It focused, however, mostly on a group of human characters -- one of which was a dream vortex who would have to be removed.  Dream’s sister-brother, Desire, was featured prominently; it also featured DC’s Silver Age Sandman, reconciling that character with the new series.  #13 interrupted the storyline for another single-issue tale, this one aggressively covering centuries and introducing Hob Gadling, a rare human acquaintance of Dream who Dream realizes, in the present day, to be a friend.  #14 was extra-sized -- another element of the series was expanded, non-anniversary issues, allowing stories room to breathe.  That issue featured a serial killer convention and focused brilliantly on those killers.

 

“Dream Country” would help to flesh out the breadth of The Sandman’s world.

Following the conclusion of the storyline in #16, issues #17-20 (entitled “Dream Country”) contained four single-issue stories and would be the first of several sets of such stories to come.  These stories would help to flesh out the breadth of The Sandman’s world:  from a Greek muse Dream once loved to the dreams of cats, from William Shakepeare’s deal with Dream to a story in which Death comes for the old DC character Element Girl (a story in which Dream does not appear).  Gaiman was rapidly showing himself to be a masterful and versatile writer.

 

“Season of Mists,” running from #21-28, would end the title’s earliest phase.  #21 (cover-dated December 1990) featured a meeting of the Endless, Dream’s family:  we had heard allusions throughout the series to the Endless, but the particular members thereof were largely open to debate.  Here, at last, we established them:  Dream, Death, Destiny (actually the host of an old DC horror title), Despair, Desire, Delirium, and Destruction (who had gone missing some time before and did not appear).  The meeting was contentious, illustrating the characters’ personalities and alluding to their pasts, and ended with Death challenging Dream over the morality of his actions in sending his human lover Nada to Hell (as seen in #9).

 

We are given a masterful epilogue in #28.

 

In #22, Dream prepared for the dangerous journey to Hell to rescue Nada -- only, in #23, to arrive to find no opposition and a Lucifer who had abdicated and sent the damned back to Earth.  The dutiful Dream balked at Lucifer forsaking his responsibilities to the cosmic order, but took the key to Hell from Lucifer anyway.  The remainder of the storyline followed the implications of this event, as contingents from various pantheons of gods arrived in the Dreaming to plead for the key and thus for Hell.  One issue focused on the dead returning to Earth, particularly one pair of dead boys.  With Hell given to angels, who serve God’s will by serving in Hell, we are given a masterful epilogue in #28.  Dream deals with Nada, who gets reincarnated; Lucifer beautifully admires God’s handiwork in an Australian sunset; and the new exiled angelic masters of Hell torment not to punish but to reform, out of love -- which, we are told by one of the damned, is so much worse.

 

As if to upset readers’ desires and avoid commercialism, the next storyline -- entitled “A Game of You” and running from #32-37 -- focused on a set of human characters.

 

The second phase of Gaiman’s The Sandman would begin with three single-issue stories in #29-31 along with the equally autonomous The Sandman Special #1.  The title was becoming considerably popular at this time, garnering awards and receiving attention in the press.  As if to upset readers’ desires and avoid commercialism, the next storyline -- entitled “A Game of You” and running from #32-37 -- focused on a set of human characters and, in particular, on one girl’s childhood dreams of a detailed fantasy world she had created.  Dream appeared only in the climax, which was itself anti-climatic.  The focus was entirely upon people’s dreams of themselves -- particularly women’s -- from childhood to the transgendered.

 

It was as if the world of The Sandman was so large that placing it within the larger DC Universe would almost limit it.

 

It warrants mentioning that, while The Sandman is (and its successors are) set in the DC Universe, the title was increasingly independent of that universe.  The appearances of other DC characters, a commonplace during the first year or so, had stopped as the title acquired its own world of characters and reference points.  Perhaps symbolic of this is the use of Bizarros, the imperfect duplicates of Superman from the Silver Age, in #37.  Gaiman had originally written comic books featuring the Bizarros into the script, only to have it changed to “Wierdzos.”  Whether Gaiman’s original -- since Bizarros only existed in the comic books and not in the narrative proper -- or the printed version placed The Sandman more firmly in the DC Universe, the awkward reference illustrates the ambiguity and anxiety surrounding the title’s relationship with the DC Universe.  It was as if the world of The Sandman was so large that placing it within the larger DC Universe would almost limit it.

 

#38-40 (entitled “Convergence”) contained three more single-issue stories.  This second phase ended with “Brief Lives” -- the longest storyline at the time, running from #41-49.  It saw Delirium and Dream -- the latter depressed over the end of an affair not shown to readers -- searching Earth for their missing sibling, Destruction, and ended with them meeting him before he departed again.  To learn his location, however, Dream had to grant the request of his son, Orpheus (previously seen in #29 and The Sandman Special #1), living as a severed head attended by a lineage of Greek men.  That request was for death, and so Dream killed his wayward son.

 

It should be mentioned, at this point, that the series possessed several ominous elements from the start.  In #16 (the conclusion to the second storyline), Desire sought to get Dream to shed family blood, which would seem to doom he who does so.  Desire’s designs against Dream had been seen occasionally thereafter (such as in #31, in which the two compete over a philosophical point through the life of an eccentric American man).  With the conclusion of “Brief Lives,” Dream had indeed shed family blood.

 

The Vertigo imprint had been launched in January 1993, and its logo had graced the last three issues of “Brief Lives.”  A single-issue Vertigo Preview featured a short Sandman story by Gaiman.  Vertigo’s first month saw the debut of Death:  The High Cost of Living, a three-issue mini-series written by Gaiman and starring Dream’s popular sister.  #50, the anniversary issue (cover-dated June 1993), told an expanded single-issue story entitled “Ramadan” and depicting classical Baghdad; it would itself become a classic.  A short story would also appear in Vertigo Jam #1, a one-shot anthology.

 

The last phase of The Sandman began with “Worlds’ End” (running from #51-56).  The storyline was an attempt to mediate between the single-issue story collection and the longer storyline formats:  each issue told a story inset within a framing sequence.  #54 featured the Prez, a strange old DC character who was elected U.S. President while still a teenager.  The last issue featured a vision of a funeral procession, highly suggested to be that of Dream.

 

Ultimately, with this surplus of suspects, the deed is done by Dream himself.

 

The last major storyline, entitled “The Kindly Ones,” had a meandering structure.  It saw Dream hounded by the Eumenides, a.k.a. the Furies or the “Kindly Ones” of Greek mythology, in response for his taking family blood.  The Furies needed a mortal agent, however, and they found one in a character who first appeared during the second storyline -- a woman angry at Dream for stealing her baby, Daniel, who was conceived in the Dreaming and named by Dream himself.  Dream, of course, is not responsible, but the Norse trickster god Loki -- seen during “Seasons of Mists” -- is involved.  Lucifer, who swore to destroy Dream back in #4, appears, but he seems -- delightfully -- to be a simple nightclub owner / piano player.  Ultimately, with this surplus of suspects, the deed is done by Dream himself:  having changed since his release in the first issue yet unable to abandon his realm as had both Destruction or Lucifer, he asks Death to take him and rid the Dreaming of its scourge.  And thus, Dream dies.

 

“The Wake” followed, in many ways more successful than the story to which it was only a coda.  The Endless gather for Dream’s funeral, and virtually every character from the series appears -- along with, to some extent, all of humanity -- along with, albeit briefly, DC’s super-heroes (a rare late demonstration of The Sandman being set within the DC Universe).  “The Wake” itself had a successful coda in #73’s epilogue, focusing on Hob Gadling.  #74 told a single story, a sequel of sorts to #39, and the extra-sized #75 (cover-dated March 1996) told a single story as well, a sequel to #19 featuring Shakespeare writing “The Tempest” at the end of his writing career, analogous to Gaiman’s departure from The Sandman.  DC allowed the series to end with Gaiman’s departure, as per their agreement earlier in his run that allowed him unprecedented control over a corporate-owned character.

 

Gaiman would return almost immediately, however.  He did so in 1996’s three-issue Death:  The Time of Your Life, a sequel to the successful first Death mini-series, featuring some of the human characters from the series.  Gaiman penned a short Desire story for the 1997 anthology Vertigo:  Winter’s Edge, a short Death story for the 1998 anthology Vertigo:  Winter’s Edge 2, a short Desire story for the 1999 anthology Vertigo:  Winter’s Edge III, and a short Death story for the 2002 anthology 9-11 Volume 2.  The Sandman:  The Dream Hunters, an original graphic novel told in illustrated prose and focused on Japan, appeared in 1999.  The Sandman:  Endless Nights, a particularly successful original collection of short stories, one for each of the Endless, appeared in 2003.

 

These 75 issues, one special, two three-issue mini-series, two original graphic novels, and six short stories are available in some fourteen volumes, often in superior versions -- slightly expanded or altered -- from those printed.  Only the four short stories from 1997-2002 remain uncollected.  Also of note is Sandman Midnight Theatre, a prestige format one-shot cowritten by Gaiman and Matt Wagner, telling a tale of the Golden Age Sandman’s encounter with Dream during the later’s imprisonment during #1; it is now available in the trade paperback Neil Gaiman’s Midnight Days.

 

Of the longer stories, “Season of Mists” has always been the most pleasing to me, largely due to its subject.  “Brief Lives” remains the most artistically consistent, however, featuring the same artistic team all the way through and having the most perfect narrative structure.

 

So what was the best of Gaiman’s The Sandman?  Of the longer stories, “Season of Mists” has always been the most pleasing to me, largely due to its subject.  “Brief Lives” remains the most artistically consistent, however, featuring the same artistic team all the way through and having the most perfect narrative structure.  Of the short stories, “Calliope” in #17 and “Ramadan” in #50 stand out for me as the best, although this depends on mood.  “The Tempest” in #75 is better than “A Midsummer Night’s Dream” in #19 because the former gets at Shakespeare’s interior space, and at writing, while the latter lacks emotion despite its unprecedented winning of the World Fantasy Award.

 

The Sandman has spawned three ongoing spin-off series to date.  Sandman Mystery Theatre, focusing on the Golden Age Sandman, began in Vertigo’s first year and ran 70 issues, an annual, and the afore-mentioned Sandman Midnight Theatre; it featured several satisfactory tales.  The Dreaming directly succeeded The Sandman and focused on the original series’ supporting cast; originally an anthology, it acquired regular authors and ran 60 issues plus specials.  Lucifer, written by Mike Carey and focusing on that character from The Sandman, began in 2000 and is still in publication.  Numerous mini-series and specials have also been offered, most frequently with the sur-title The Sandman Presents.  None of these bodies of work, however, rises to the level of Gaiman’s The Sandman.

 

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To Be Continued

 

The next Sequential Culture will appear in two weeks -- on Friday, 4 June.  In it, Julian Darius will continue The DC Canon by continuing his examination of the classics of DC’s Vertigo imprint.

 

Read more about Neil Gaiman's The Sandman on Sequart.com.

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