SEQUENTIAL CULTURE #27

4 June 04

The DC Canon, Part 8:  Vertigo, Part 1

Sequart.com Columns

 

JULIAN DARIUS

 

THE DC CANON

Read Part 1:  Batman.

Read Part 2:  Superman.

Read Part 3:  Kingdom Come.

Read Part 4:  The Justice League.

Read Part 5:  Superman:  Red Son.

Read Part 6:  Alan Moore’s Swamp Thing.

Read Part 7:  Neil Gaiman’s The Sandman.

You are reading Part 8:  Vertigo, Part 1.

Read Part 9:  Vertigo, Part 2.

Read Part 10:  Vertigo, Part 3.

DC Comics’ super-heroes star in a plethora of ongoing series, mini-series, specials, original graphic novels of various sizes, and collections every month.  Characters like Superman, Batman, and Wonder Woman are more iconic than any other super-heroes around.  Yet for all of their sales, some have not explored the best that these icons have to offer.

 

This, then, acts as a guide for those new to DC’s characters, for those who may be missing a classic of one of them, and for those who simply wish to argue what merits such concern.  Lists of such a nature are always a matter of some debate and always involve some subjectivity.  They are, nonetheless, not without their purposes of stirring thought, guiding future reading, and solidifying the canon.  Take this one as you will.

 

Vertigo

 

The “Vertigo” contingent of DC’s canon is shockingly strong, even if it rests a bit towards the margin of that universe.

 

The Vertigo imprint, launched in January 1993, has seen a number of classics that belong in the DC canon.  While Vertigo has increasingly published creator-owned material, material not part of the DC Universe’s continuity, its earliest years were dominated by DC Universe material.  Moreover, when one includes a part of Vertigo its antecedents at DC -- such as Alan Moore’s seminal Swamp Thing -- that naturally all occurred within the DC Universe, the “Vertigo” contingent of DC’s canon is shockingly strong, even if it rests a bit towards the margin of that universe.

 

The last two Sequential Culture columns dealt in depth with Alan Moore’s Swamp Thing, ranked #1, and Neil Gaiman’s The Sandman, ranked #2.  Here, then, is the continuation.

 

Read more about Grant Morrison's Animal Man on Sequart.com.

COMING IN AT #3 is Grant Morrison’s Animal Man.  Like Gaiman, Morrison was recruited in the wake of Alan Moore’s success on Swamp Thing.  Asked to revive an obscure character for a new ongoing, Morrison chose Animal Man; the first issue carried a September 1988 cover date.  His first four issues told a single, fairly unremarkable story, but after those he stalled for lack of an idea.  His fifth issue -- entitled “The Coyote Gospel” -- was starkly different and would set the pace for the remainder of his run.  It featured a Wile E. Coyote analogue who, transposed upon the DC Universe, acquired traits of the coyote as American Indian trickster figure as well as sacrificial traits associated with Christ.  Animal Man himself was secondary in this story that broke the fourth wall:  Coyote’s creator was the artistic creator of his cartoon world, and the epilogue suggested such postmodern conceits for the present issue as well.

 

Returning to super-heroics proper, Morrison told a story around an aging and irrelevant villain who commits suicide (#7) as well as other offbeat super-hero tales.  Environmentalism would also find a voice (most ably in #15):  after all, Animal Man could identify with the animals whose abilities he assumed.  But the postmodernity suggested by “The Coyote Gospel” would increasingly take center stage.  His origin at the hands of extraterrestrials was questioned or complicated by his metafictional conceit.  After his family was dramatically murdered, Animal Man killed those conspiratorial corporate figures who were responsible.  Traveling back in time in an attempt to save his family, Animal Man became the haunting, ghostlike figure seen earlier in the series around his home.  Increasingly, however, sly references were made to Crisis on Infinite Earths and to past revisions of DC continuity.  This climaxed with the appearance of limbo, a place where characters who have been removed from continuity go (a move that predated Alan Moore’s similar conceit in Supreme), and with the sometimes haunting appearances -- contrary to continuity -- of several no-longer-existent characters.

 

But the reputation of Morrison’s Animal Man rests primarily upon his final issue -- #26.

 

But the reputation of Morrison’s Animal Man rests primarily upon his final issue -- #26.  There, after all the metafictional conceits and increasingly outrageous but clever violations of continuity, rendering Animal Man transparently a comic book above all else, Animal Man met Grant Morrison.  The protagonist is now in our own world -- in which DC Comics produces comic books including Animal Man -- a move not unlike the classic pre-Crisis stories (such as in Flash) in which characters from one Earth were comic book characters on another, including one Earth with DC Comics.  In this postmodern, post-Crisis version, the title’s writer explains to its confused and frustrated protagonist why his life has become bizarre and hellish:  because it is more dramatic, and readers expect it.  Animal Man is none too pleased to learn that his family’s death has no more meaning than this, not to mention that his own life will be written (following Morrison’s departure) by another writer who will make his own manipulative changes.  At one point, Morrison has super-villains appear and fight Animal Man simply to add drama to a story that is nothing more than a conversation -- a great rarity at the time.  Morrison says goodbye to the reader as well, recollects his childhood, and thinks back on his tenure on the title -- information often contained in a letter to readers after the story.

 

Morrison’s Animal Man remains fondly remembered and is available in full in three trade paperbacks.

 

Read more about Jamie Delano's Hellblazer on Sequart.com.

RANKED FOURTH but rather under-appreciated is Jamie Delano’s Hellblazer.  Delano was another British writer recruited by DC in the wake of Alan Moore’s success with the company, and in this case the recruit would launch a spin-off of Moore’s Swamp Thing.  The English magician John Constantine had been introduced by Moore during his run, and DC was eager to capitalize on that run by spinning John into his own title.  Delano ably took a supporting character and made from him a new and often genuinely horrific title that was actually stronger than the original title (at least, after Moore’s departure).

 

Delano ably took a supporting character and made from him a new and often genuinely horrific title that was actually stronger than the original title (at least, after Moore’s departure).

 

The earliest issues of Delano’s run (#1 was cover-dated January 1988) were tied closely with Swamp Thing, then being written by Rick Veitch.  His earliest stories featured demons playing the stock market and benefiting from Margaret Thatcher, in a tale that (not unlike Oliver Stone’s Wall Street) denounced 1980s’ corporate selfishness; a Vietnam story; and a cult intent on producing the Apocalypse.  Injured, Constantine’s life was saved through a blood transfusion from a demon, having long-lasting effects upon the character.  Hellblazer crossed over with Swamp Thing as the latter’s then-running storyline reached its culmination.  The first arc of Delano’s Hellblazer concluded (in #12, with #13 occurring shortly thereafter) with Constantine besting the demon responsible for the Newcastle incident, a magical spell gone horrifically wrong, landing John in an insane asylum.  In fact, that incident had been alluded to -- but never explained -- during Moore’s run on Swamp Thing that introduced the character; Delano fleshed out this incident as Constantine’s horrific origin, complete with an innocent girl cast into Hell.

 

Delano’s second storyline, entitled “The Fear Machine,” would run from #14-22.  Somewhat meandering and lessened by artistic changes, this storyline involving a governmental conspiracy would be less satisfying than Delano’s first loose story arc but nonetheless possessed considerable worthwhile qualities.  This would be followed by the brilliant #23, in which a writer is tormented by fictional characters -- including, horrifically, a Winnie the Pooh analogue -- come to life.  Around the same time, Hellblazer Annual #1 further fleshed out John’s past and introduced the concept of the Constantines as a lineage of mages.

 

An unnamed but really rather good storyline ran in #24 and #28-30, featuring the Family Man, an unassuming and elderly serial killer of families.

 

An unnamed but really rather good storyline ran in #24 and #28-30.  The fantastic #24 (cover-dated November 1989 and occurring shortly thereafter #23) introduced the Family Man, an unassuming and elderly serial killer of families.  Inhabiting the house of the writer from #23, John shockingly discerns in the conclusion that the Family Man is going after John’s own father -- leading John to desperately attempt to intercept the killer.  Delano let this clifhanger ending hang, however, and #25-27 featured a two-part story by Grant Morrison dealing with nuclear fears and (in #27) the classic “Hold Me” by Neil Gaiman and brilliant illustrator Dave McKean.  When Delano returned with #28, he tied the storyline loosely to The Sandman #14’s serial killer convention, to which the Family Man received an invitation.  John, never seen before with a gun, acquires one and has sex with a whore, preparing for his confrontation with this legitimately frightening but hardly supernatural villain.  In #30’s conclusion, (in a move not unlike that of the film Seven) John murders the Family Man, thus becoming an outright killer himself.  In #31’s informal epilogue, John releases his father’s spirit from a spell he cast while an angry youth, echoing the continuing theme of John’s inescapable past sins that have had real and deadly consequence.

 

After another issue off, Delano returned to conclude his run in #33-40.  After the offbeat #33 came a trilogy of stories respectively reflecting a broken John in the present, John’s wayward youth, and John’s possible future.  Rehabilitating himself amongst friends, John experienced a two-part story in #37-38 before the highly successful two-part story in #39 and 40 (the latter illustrated by Dave McKean and cover-dated April 1991).  This concluding tale focused on John’s survival in the womb by symbolically strangling his twin, who becomes (through the symbolism of the tarot) the epitome and symbolic origin of his sins.  In the end, he leaves his friends as they had feared, remaining a psychologically damaged person from the horrors of what he has seen, supernatural and otherwise.

 

Delano would return in #84 (cover-dated December 1994), following his successor’s departure, for a single-issue story explaining how John met his longtime friend and taxi driver Chas.  1995’s The Horrorist, a two-issue prestige format mini-series beautifully painted by David Lloyd, had John pursue a woman who seems to be the living incarnation of human suffering the world over.  2000’s Hellblazer Special:  Bad Blood, a four-issue mini-series set in the future, offered a clever and amusing tale of an elderly John Constantine and a scandal over an unknown royal daughter.  Delano also wrote a short story in the illustrated prose format for 2000’s Vertigo Secret Files:  Hellblazer #1.

 

Only Delano’s first nine issues have been collected and are available as Hellblazer:  Original Sins.

 

Read more about Grant Morrison's Doom Patrol on Sequart.com.

THE FIFTH BEST VERTIGO STORY is Grant Morrison’s Doom Patrol, a wild romp of super-heroes mixed with Dadaism, pulp fiction, and chaos theory.  Morrison, then working on Animal Man, took over the title with #19 (cover-dated February 1989).  The series had always been an odd one, focusing on super-powered outcasts not unlike the original conception of Marvel’s X-Men, created almost simultaneously; not unlike the X-Men, the title had become much more conventional super-hero fare.  With his first issue, Morrison made the title take a sharp turn, becoming far, far more weird than it ever had before.  He almost utterly changed the team’s line-up, introducing new characters -- none more memorable than Crazy Jane, a traumatized woman with multiple personalities, each of which had a different super-power.  Negative Man, one of the team’s original members, was recast as a transgendered spirit of negative energy.  Instead of battling the Brotherhood of Evil, the team battled the Brotherhood of Dada -- going into a painting that had already consumed the whole of Paris in order to do so.  The team battled a de-creating Apocalyptic spirit, but that spirit’s defeat was merely the slowing down of its de-creating energies -- as indicated by the disappearance of a pen in the storyline’s conclusion, hauntingly suggesting that there may be more to our own absent-mindedness than we dare contemplate.

 

Believe it or not, the series only became more strange as time continued.  One bizarre issue asked whether the body and not the mind was the seat of consciousness.  Morrison introduced Danny the Street, a living street with the ability to teleport around the world, inserting himself between existing rows of buildings -- a character later (and bizarrely) discovered to be a transvestite.  Morrison also introduced Flex Mentallo, a parody of the familiar Charles Atlas ads in old comics that promised skinny comics readers new muscles and the ability to take on bullies.  Morrison introduced the Beard Hunter, a villain who collected -- and appreciated as a true connoisseur -- beards.  One bizarre issue was illustrated in the style of classic comics artist Jack Kirby.  Doom Force Special #1 parodied Image Comics’ X-Force and the so-called “Image style” that had come to dominate the sales charts at the time.

 

Morrison’s climactic storyline featured the Candlemaker as its apocalyptic villain and had been foreshadowed for some time.  Niles Caulder, the wheelchair-bound team leader known as the Chief (and who went back to the Doom Patrol’s original incarnation), was revealed to be behind a bizarre conspiracy and who murdered a team member.  Upon his arrival in the extra-long #57, the Candlemaker killed the Chief and crushed the brain of Robotman, another longstanding character.  #58 occurred within Robotman’s consciousness as, human again, he cut his own flesh and found -- in existential horror -- robotic parts beneath.  With Robotman revived, the surviving team members battled Candlemaker in the astral form of New York City.  He was defeated, but not before casting Crazy Jane into some unseen hell.  In #62’s conclusion, Danny the Street expands his form to encompass the world, and the outcast Doom Patrol enters Danny the World to live in peace.

 

“The Empire of Chairs” stands as a touching story that by itself is one of the finest comic books ever written.

 

The epilogue in #63, Morrison’s last issue entitled “The Empire of Chairs” and cover-dated January 1993, focused on Crazy Jane, forgotten by her friends and living -- apparently -- in our world.  This move might remind us of the conclusion of Morrison’s Animal Man, but the postmodern elements here are subordinated to a touching tale without the author’s presence.  Incarcerated in a mental institution, Crazy Jane lives inside her mind with the Doom Patrol, her only friends.  This has the potential to render the entirety of Morrison’s run (if not of the DC Universe) as the hallucinations of a madwoman.  Her caretakers debate shock therapy, and the dissenting doctor with whom we identify (not unlike that of Peter Shaffer’s Equus) recognizes that, in curing her, they will be taking away her dreams -- and her uniqueness.  (We may here think of Michel Foucault’s Discipline and Punish.)  Cured through shock treatment, Crazy Jane is just Jane -- and it is only then that she kills herself.  “The Empire of Chairs” stands as a touching story that by itself is one of the finest comic books ever written.

 

Flex Mentallo by itself would warrant mention on this list.  It is, quite simply, a tour-de-force.

 

Morrison would return with 1996’s Flex Mentallo, a four-issue mini-series illustrated by Frank Quitely that by itself would warrant mention on this list.  Granting Flex Mentallo a backstory not unlike Superman’s, the series was filled with the most extreme elements of super-hero history, including the notion of multiple Earths.  Morrison would go further, however, allowing these spandex-clad super-heroes to be openly sexual -- including but hardly limited to orgies including stretching characters, miniature and gigantic characters, and many more.  Any characterization is discarded in favor of the chaotic energy of the wild orgy, with super-heroes and narrative sequences interposed with alarming frequency.  The story also had metafictional elements, including unknown characters stepping into the panel and removing the background as if it were a two-dimensional set -- which, in some sense, it absolutely is.  Moreover, a stoned and hallucinating character talking into a mobile phone seems to be hallucinating the entire series, which both occurs among a multi-dimensional construct of imagination-straining worlds and occurs within the stoned character’s mind.  Flex Mentallo is, quite simply, a tour-de-force.

 

Only Morrison’s first seven issues have been collected and are available as Doom Patrol:  Crawling from the Wreckage.  Although DC planned a trade paperback collection of Flex Mentallo, a lawsuit from those holding the rights to the original Charles Atlas advertisements prevented it.  This lawsuit is speculated to also be the reason further Doom Patrol collections have not been offered, as Flex Mentallo appeared in some of those issues as well (and DC may be reluctant to begin a reprint series it does not wish to complete).

 

Read every Sequential Culture on Sequart.com!

 

Sequential Culture Archives

 

Read about the author on our About page.

 

Julian Darius can be reached at julian@sequart.com.

 

Discuss this column online on Sequart.com’s messageboards.

 

To Be Continued

 

The next Sequential Culture will appear in two weeks -- on Friday, 18 June.  In it, Julian Darius will continue The DC Canon by continuing his examination of the classics of DC’s Vertigo imprint.  Subsequent chapters of The DC Canon will focus on Wonder Woman, Green Lantern, Flash, and other DC characters.

 

WEBMASTERS:

To link to Sequential Culture itself, link to http://www.sequart.com/SequentialCulture.htm -- it will always feature the newest issue.

To link to this particular column, link to http://www.sequart.com/SequentialCulture27.htm.

PUBLISHERS:

Please cite quotations by website and author (e.g. “—Julian Darius, Sequart.com”).