SEQUENTIAL CULTURE #29

2 July 04

The DC Canon, Part 10:  Vertigo, Part 3

Sequart.com Columns

 

JULIAN DARIUS

 

THE DC CANON

Read Part 1:  Batman.

Read Part 2:  Superman.

Read Part 3:  Kingdom Come.

Read Part 4:  The Justice League.

Read Part 5:  Superman:  Red Son.

Read Part 6:  Alan Moore’s Swamp Thing.

Read Part 7:  Neil Gaiman’s The Sandman.

Read Part 8:  Vertigo, Part 1.

Read Part 9:  Vertigo, Part 2.

You are reading Part 10:  Vertigo, Part 3.

DC Comics’ super-heroes star in a plethora of ongoing series, mini-series, specials, original graphic novels of various sizes, and collections every month.  Characters like Superman, Batman, and Wonder Woman are more iconic than any other super-heroes around.  Yet for all of their sales, some have not explored the best that these icons have to offer.

 

This, then, acts as a guide for those new to DC’s characters, for those who may be missing a classic of one of them, and for those who simply wish to argue what merits such concern.  Lists of such a nature are always a matter of some debate and always involve some subjectivity.  They are, nonetheless, not without their purposes of stirring thought, guiding future reading, and solidifying the canon.  Take this one as you will.

 

Vertigo

 

The “Vertigo” contingent of DC’s canon is shockingly strong, even if it rests a bit towards the margin of that universe.

 

The Vertigo imprint, launched in January 1993, has seen a number of classics that belong in the DC canon.  While Vertigo has increasingly published creator-owned material, material not part of the DC Universe’s continuity, its earliest years were dominated by DC Universe material.  Moreover, when one includes a part of Vertigo its antecedents at DC -- such as Alan Moore’s seminal Swamp Thing -- that naturally all occurred within the DC Universe, the “Vertigo” contingent of DC’s canon is shockingly strong, even if it rests a bit towards the margin of that universe.

 

The last three Sequential Culture columns considered the top eight DC Universe Vertigo stories ever published.  Alan Moore’s Swamp Thing ranked #1, while Neil Gaiman’s The Sandman ranked #2.  Grant Morrison’s Animal Man placed third, Jamie Delano’s Hellblazer fourth, and Morrison’s Doom Patrol fifth.  Neil Gaiman’s Black Orchid placed sixth, Gaiman’s Books of Magic seventh, and Mark Millar’s Swamp Thing eighth.  Here, then, is the conclusion.

 

Read more about Shade, the Changing Man on Sequart.com.

COMING IN AT #9 is Peter Milligan’s Shade, the Changing Man.  A bizarre series illustrated by various artists, perhaps none more than Chris Bachalo, Shade’s protagonist was a refuge from a realm of madness, at first incarnated in the body of Troy Grenzer -- a serial killer on death row.  Accompanied for the first fifty issues by a woman named Kathy, Shade went through multiple bizarre adventures -- and bodies.  The feeling of the stories went from psychedelic to surreal high art.

 

When I say bizarre, I mean it.  The second and third issues featured a Kennedy Sphinx growing in Dealy Plaza, asking who killed him -- and the whole story is an exploration of JFK conspiracy theories and (admirably) what they ultimately mean for us personally.  The fifth and sixth issues featured a dissection of Hollywood, with a camera that films the stars’ sinister secrets instead of the actors themselves (a brilliant modern take on Dorian Grey), culminating in a series of elaborate and fantastic metacognitive shifts as cinema history becomes real.  The first dozen or so issues featured The American Scream, a sort of personification of America -- but particularly its complicated warts.  And the weirdness just continued from there.

 

Anyone can write weird stories, but the real success of Shade lies in its beautiful writing.  This isn’t just bizarre, it’s sophisticatedly bizarre.  Shade can be blissfully strange, but it can also be bewilderingly elegant.

 

Anyone can write weird stories, but the real success of Shade lies in its beautiful writing.  This isn’t just bizarre, it’s sophisticatedly bizarre.  Shade can be blissfully strange, but it can also be bewilderingly elegant.  The intelligence of the writing stands out even more than its subjects.  Peter Milligan has been known for his offbeat and odd stories throughout his career, but he has rarely been given a chance to shine, unadulterated, as clearly as he did with Shade.

 

At present, only the first six issues are available in trade paperback as Shade, the Changing Man:  The American Scream.  The title is somewhat a misnomer, as the American Scream continued as an organizing principle for stories for enough issues to fill a second trade paperback.  Although no subsequent collections are planned, The American Scream ably demonstrates the sheer intelligence and uniqueness of the series -- and why it deserves to be known as a classic.

 

Read more about Garth Ennis's Hellblazer on Sequart.com.

NUMBER TEN is Garth Ennis’s Hellblazer.  Ennis, a British writer then unknown in America, was given the title following Jamie Delano’s departure.  Ennis’s approach was much more direct and literal than his predecessor:  on any conventional literary scale, his work was less sophisticated -- on occasion, painfully so.  But it was also -- rather consistently -- less convoluted and more fun.  Ennis’s direct stories did not, however, lack art:  rather, their stripped-down feel made their structure more visible.  Ennis’s horror was more of the shock variety than the psychological one, although both his and Delano’s work possessed qualities of the other.  But the shocks came through loud and clear, and his stories possessed a crispness, a clarity that Delano’s work rarely touched.

 

Wondering how he, as a young man, could hope to succeed on the title after the departure of a celebrated writer, Ennis decided to kill John Constantine -- or, more precisely, to give the constantly smoking John lung cancer.

 

Ennis’s run started in #41 with a bang:  wondering how he, as a young man, could hope to succeed on the title after the departure of a celebrated writer, Ennis decided to kill John Constantine -- or, more precisely, to give the constantly smoking John lung cancer.  The six issue “Dangerous Habits” storyline saw John diagnosed and then search in vein for a magical cure.  The conclusion saw Constantine find his own solution, but alienate the Devil himself in the process.

 

A two-issue storyline focused on a ghost followed, then a single-issue introducing a supernatural character called The Lord of the Dance.  #50 introduced the King of the Vampires, juxtaposing his life with John’s, and saw John in a relationship with Kit, his dead friend’s Irish girlfriend.  Taking an issue off, Ennis returned in #52 for “Royal Blood,” a highly satisfactory story about a British royal possessed by the demon who had possessed Jack the Ripper:  the four-part storyline focused at least as much on Ennis’s vision of high society as thoroughly corrupt and self-serving.  #56 told an excellent single-issue story, illustrated by David Lloyd and focusing on a pathetic man who had sold his child’s soul to the devil.  A two-part story followed featuring the rather earthly supernatural results of malevolent abuse of corpses.

 

“Guys and Dolls,” running from #59-61, really brought Ennis’s run together as a coherent story for the first time.

 

“Guys and Dolls,” running from #59-61, really brought Ennis’s run together as a coherent story for the first time.  Recounting how Constantine had helped Ellie, a demoness who was pregnant with the offspring of an angel -- an idea Ennis would use again in his own series Preacher -- the storyline saw the return of the Devil from “Dangerous Habits.”  In an attempt to reconcile this devil with Lucifer from The Sandman, Ennis’s Devil was renamed The First of the Fallen and suddenly given his own backstory and personality.  The demon from #56 appeared in her hellish form, and Ellie would become an important player as the series continued.

 

#62 told a nice single-issue story in which John ensured that he would be the last Constantine haunted by association with magic.  It also saw the beginning of Steve Dillon’s run as regular penciller.  Artist William Simpson had filled that position previously, but his real love -- despite his able talents displayed on the title -- had always been for more hopeful, futuristic stories.  Dillon would become a regular collaborator with Ennis, lasting not only through Ennis’s run on Hellblazer but also working on Ennis’s Peacher and Marvel’s The Punisher.

 

#63, in which John celebrated his fortieth birthday, marked the beginning of the second half of Ennis’s run.  This second half would mirror the first, especially in terms of the length of the storylines.  #64-66 featured “Fear and Loathing,” in which an attack upon Kit spurred her breakup with John in the single-issue #67.  Perhaps overreacting, a despondent John became homeless and addicted to alcohol.  A two-part story followed in which John confronted for the second time the King of the Vampires -- and, despite the vampire going back to mankind’s mythical origins, John killed the monster.  A 13-page short story, also with John homeless, appeared in Vertigo Jam #1.  A one-issue story focusing on Kit, without John in Ireland, followed -- itself followed by another single-issue story in which John recovered from his depressed, alcohol-addicted, homeless state.

 

Hellblazer Special #1, a memorable 45-page story, returned the series’s focus to The First of the Fallen and his plans for revenge set the stage for the end of Ennis’s run.

 

Hellblazer Special #1, a 45-page story featuring the recovered John, occurred about this time.  In this memorable tale, John remembers almost becoming the boy victim of a serial child sex offender.  A priest who has heard the Devil’s confession -- from The First of the Fallen -- reveals to John that John too shall hear the confession before The First of the Fallen has his deadly revenge.  The priest then graphically kills himself in a rather inventive, memorable manner.  This returned focus on The First of the Fallen and his plans for revenge set the stage for the end of Ennis’s run.

 

Despite this, John took an unexplained trip to America for the four-part “Damnation’s Flame.”  The tale is mostly relevant as a dissection of the United State’s crimes and most memorable for its wandering, head-blown-out, politic-speak ghost of J.F.K.  It also provides a nice counterbalance to the similarly four-part “Royal Blood” and its attack upon British royalty and high society.  The conclusion to “Damnation’s Flame” -- #75 -- featured an additional 14-page flashback story, illustrated by former Hellblazer artist Will Simpson, telling of John’s earlier time with Kit when she was still the girlfriend of John’s friend Brandon.

 

#76 and #77 were single-issue stories, the first seeing John talk with Brandon’s ghost when John’s return flight is rerouted to Ireland.  #78-83 comprised “Rake at the Gates of Hell,” Ennis’s final, six-issue storyline -- the mirror of (and in some sense conclusion to) “Dangerous Habits.”  It saw the death of a number of John’s friends, the brief return of Kit, and John’s triumph over The First of the Fallen.  #83 would be Ennis’ final issue, making his original run some 42 issues (two of which were extra-long), plus a short story and a special.

 

Ennis’s run was not without its faults.  One major fault of Ennis’s work was its apparent incompatibility with Delano’s.  Ennis introduced his own past friends for John, ignoring those created by Delano.  Of course, given that Delano had created John as an independent character, many elements remained -- including the incident at Newcaste and John’s relatives, although these were underplayed.  Subsequent writers have integrated the two sets of friends.  Perhaps a more disturbing incongruity was that John seemed to have a younger soul when written by Ennis.  Delano’s Constantine was a man in his thirties, already old and haunted by his past:  in fact, Delano’s Constantine seemed to age even more as his run went on.  Ennis’s Constantine -- despite celebrating his fortieth birthday -- felt very much like a younger man, appropriate not to the character but to the character’s new younger writer.  Despite these faults, however, Ennis’s run remains both memorable and enjoyable.

 

Ennis would return to Hellblazer, first in early 1997 with Heartland #1 -- an extra-long one-shot focused on Kit continuing to live her life without John in Ireland.  After the departure of Paul Jenkins, Ennis’s successor as ongoing writer, Ennis returned for the five-part “Son of Man,” running from #129-133 and focusing not on the concerns of Ennis’s own run but rather on gangsters.

 

Most of Ennis’s Hellblazer is available in trade paperback form.  Hellblazer:  Dangerous Habits is the place to start, as it collects Ennis’s first six-issue storyline.  It is certainly worth the reading.

 

 

A NUMBER OF OTHER VERTIGO WORKS THAT TAKE PLACE WITHIN THE DC UNIVERSE ARE WORTHY OF NOTE.  Foremost among these are other writers of Hellblazer -- particularly Warren Ellis, Eddie Campbell, and Brian Azzarello (in that order).

 

Warren Ellis’s take on the title was that horror is essentially human, that what humans do to one another is more horrifying than any campfire tales of demons and witches.

 

Warren Ellis, then writing his own series Transmetropolitan (first for DC’s Helix science-fiction imprint, then for Vertigo), was chosen as Hellblazer’s ongoing writer following the departure of Paul Jenkins -- although the two runs were separated by Ennis’s “Son of Man” storyline.  Ellis’s take on the title was that horror is essentially human, that what humans do to one another is more horrifying than any campfire tales of demons and witches.  Ellis debuted with the six-issue “Haunted,” running from #134-139 and telling of an impoverished, promiscuous, and STD-infected woman’s brutal murder.  Ellis’s take may well have been right:  few things could be more horrible -- if not horrifying -- than the cops calling the dead woman “it.”  Ellis followed “Haunted” with three single-issue stories and one issue featuring two stories -- all of them of considerable quality.  This series of short stories was originally intended to comprise six issues, but one issue -- named “Shoot” and focused on school shootings -- was cancelled in the wake of the nation’s hysterics over the Columbine school shooting.  Ellis resigned, upset over this censorship, and his able but aborted run of ten issues lacks the length or organizing narrative to rate on this list.  Ellis’s run is collected in two trade paperbacks and deserve reading.

 

Eddie Campbell wrote a four-issue storyline entitled “Warped Notions” and running from #85-88, following Ennis’s departure and the one-issue story by former regular writer Jamie Delano that followed.  Campbell’s story, illustrated by Sean Phillips, featured a world gone slightly mad and concluded with John in Australia, at which point Paul Jenkin’s run began.  While not classic, Campbell’s storyline had many memorable elements -- perhaps the best of which was a dead baby hollowed out and used to smuggle drugs through an airport, an incident not at all the result of the world’s warping but simply a mundane horror we rarely see.

 

Brian Azzarello’s run, following Ennis’s, ran from #146-174.  His first storyline, “Hard Time,” was illustrated by Richard Corben; Marcelo Frusin became the title’s regular artist thereafter.  Although Azzarello’s run was hailed as a return to greatness for the title after Ellis’s controversial departure and the fizzle that Paul Jenkin’s initially celebrated run had become.  Unfortunately, Azzarello’s run itself fizzled -- largely due to his tendency for convoluted or inexplicable stories.  “Hard Time” began with John in prison, and readers ignored the unanswered question of how he got there in order to enjoy the story (despite its disappointing ending).  Azzarello’s subsequent stories featured sadomasochism, murders in America’s countryside, a snowed-in building containing a murderer, and another new set of characters somehow involved in a conspiracy that saw John land in jail.  Individual stories (particularly “Freezes Over”) were intelligible and sometimes masterful, but the overall direction of the title -- including basic questions about John’s actions and the run’s events -- remained unclear.  Azzarello’s final storyline -- “Ashes and Dust in the City of Angels” (#170-174) -- pushed readers’ concerns over the top:  the storyline began with John’s body being found at a sadomasochistic club, and readers slowly learned both the final secrets behind what had been happening all along and of John’s unmentioned life as a bisexual sexual masochist.  It was too much for many longtime readers, most of whom did not seem to understand these secrets even when they were revealed.  Despite these problems with ambiguity, Azzarello’s storylines were often of high quality on their own and are largely available in trade paperback -- beginning with Hellblazer:  Hard Time.

 

Deciding to incarnate the Sprout, Swamp Thing goes through a series of failed attempts -- including, most memorably, a plane crash that results in a plane full of ghosts careening about the skies.  Finally, Swamp Thing brilliantly grows his own brain to determine a solution -- an ingenious implication of being able to change the shape of one’s body, although one rarely seen accompanying shape-changing characters.  “Waiting for God (Oh!)” (Swamp Thing #79) probably deserves to be ranked -- by itself -- on both this list and on the list of Superman classics.

 

Beyond Alan Moore’s and Mark Millar’s work on the title, Rick Veitch’s Swamp Thing merits attention.  Veitch followed Moore on the title, and his run (from #65 to #87) can be broken into two portions.  In the first, immediately following Moore’s conclusion, Swamp Thing discovered that, during his recent journey into outer space, the Parliament of Trees began creating a new earth elemental -- known as the Sprout.  With Swamp Thing returned, the inhuman Parliament plans to destroy the Sprout -- who Swamp Thing kidnaps and hides from the Parliament while trying to deduce a more permanent solution.  Hellblazer was launching during this time, and John Constantine was featured frequently in Swamp Thing:  although the two title’s chronologies do not match well, one can approximately determine between which issues of Swamp Thing the various early Hellblazer issues occur.  Deciding to incarnate the Sprout, Swamp Thing goes through a series of failed attempts -- including, most memorably, a plane crash that results in a plane full of ghosts careening about the skies.  Finally, Swamp Thing brilliantly grows his own brain to determine a solution -- an ingenious implication of being able to change the shape of one’s body, although one rarely seen accompanying shape-changing characters.  Following this, Swamp Thing possesses John Constantine to impregnate Swampy’s human girlfriend Abby -- and the fetus becomes the body of the Sprout.  It is at this point that the two titles most directly crossed over, as this is the only point in either where one cannot understand one series without the other.

 

A brief period of miscellaneous stories followed, beginning with an annual written by Stephen Bissette, a single issue (#77) written by Hellblazer writer Jamie Delano, and a single issue (#78) also written by Bissette.  Rick Veitch returned with #79 -- a single-issue masterwork.  In fact, “Waiting for God (Oh!)” (Swamp Thing #79) probably deserves to be ranked -- by itself -- on both this list and on the list of Superman classics.  A true deconstructionist or revisionist work, it features Swamp Thing going after Lex Luthor, who had been responsible for Swampy’s exile into outer space during Alan Moore’s run.  But it is not Superman’s quasi-ethical defense of a murderous criminal that distinguishes the tale:  it is the reaction of the press and of average people to Superman, an idea later taken up more optimistically (perhaps more naively or less cynically) by Marvel’s seminal mini-series Marvels.  A group awaits Superman’s arrival while he battles Swamp Thing in defense of Luthor (here depicted as a cynical businessman taking sexual advantage of his employees) -- and this group complains and gossips constantly about Superman, including his destructive effect upon everything from children who jump off buildings in imitation to their own sense of powerlessness -- but when Superman arrives, they all clap and can only be wowed by this living god.  It is a real masterpiece of the super-hero medium, one a decade or so ahead of its time with implications that super-heroics even today rarely consider.

 

The second portion of Veitch’s run began with the next issue (#80) and saw Swamp Thing send back through time in order to remove him before the major alien invasion seen in DC’s crossover Invasion!  The storyline saw Swamp Thing bouncing through history, encountering historical DC characters much as Alan Moore’s space odyssey had seen Swamp Thing encountering DC’s outer space characters.  Meanwhile, in the present, a pregnant Abby and the rest of the cast again deal with Swamp Thing’s absence -- eventually unearthing evidence of Swamp Thing’s presence in the past.  Neil Gaiman’s Sandman made a rare appearance in #84.  Despite the many opportunities of such a time-traveling storyline, these are less successful issues than Veitch’s earlier ones.  In fact, Veitch never completed the storyline:  #87, in which Swamp Thing witnesses the fall of Camelot, would be the writer’s last.  #88 was to have featured Swamp Thing meeting Jesus Christ, who was to have been depicted as a white magician.  The art for the issue was mostly finished when DC decided to censor the story (which had previously been approved), concerned about Christian reactions.  Veitch resigned in protest, giving Neil Gaiman and Jamie Delano a chance to back out of their plan to jointly follow Veitch.  The title did not appear for three months, although an annual written by Neil Gaiman appeared in this time.  Doug Wheeler would conclude Veitch’s storyline and continue as regular writer, although his run is not fondly remembered.

 

The first trade paperback of Veitch’s run is planned for later this year.

 

A few other Vertigo stories taking place in the DC universe also merit note.  Jamie Delano’s Animal Man, particularly his first six issues (beginning with #51), also merit attention.  So too does Sandman Mystery Theatre, a spin-off of Gaiman’s successful The Sandman:  the series focused not on Gaiman’s Sandman but on the Golden Age Sandman during the Golden Age, as told almost entirely in four-issue arcs.  Grant Morrison’s three-issue prestige format Kid Eternity mini-series is also due attention.  As is Peter Milligan’s Human Target.  Of these, trade paperbacks are available only for Sandman Mystery Theatre and Human Target.

 

Some stories featuring Vertigo characters before they were Vertigo characters also merit note.  The classic 1970s Swamp Thing stories of Len Wein, particularly those illustrated by Bernie Wrightson, are justifiably fondly remembered.  Although episodic and sometimes campy, these stories of Swamp Thing back when he was a non-elemental, muck-encrusted monster had soul and cleverness -- and they remain fun to read.  The issues in question are those of Swamp Thing’s first series:  #1-10 were those featuring both Wein and Wrightson and are available in Swamp Thing:  Dark Genesis.  Also of note are the classic 1960s Doom Patrol stories -- super-hero tales, but ones with a particularly weird bent.  These stories fulfill the familiar but often unfulfilled promise of a team of super-heroic outcasts (also the theme of Marvel’s X-Men, launched almost simultaneously).  They are available in the Doom Patrol Archives series of excellently produced (though a bit expensive) hardcovers.

 

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Julian Darius can be reached at julian@sequart.com.

 

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To Be Continued

 

The next Sequential Culture will appear in two weeks -- on Friday, 16 July.  Subsequent chapters of The DC Canon will focus on Wonder Woman, Green Lantern, Flash, and other DC characters.

 

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